Recruiting the Squad
You wake from cryosleep to a fortified forward base and an empty command roster. Building the squad means recruiting mercenary women from across the wasteland — each one as dangerous as she is magnetic. Recruits come with different rarity tiers, combat roles, and personalities, and the collection system rewards captains who keep their options open.
Companionship is not a side feature; it is a mechanic. Deepening a bond with dialogue, gifts, and shared victories unlocks exclusive post-mission scenes, rare bonuses, and loyalty that feeds back into later operations. Romance and roster growth are tied together: the women you invest in become the backbone of your deck.
Every recruit arrives with her own story already written in the wasteland — a past that surfaces in small ways during conversations. Some carry scars from the old world, others are building something new from its ruins. The more time you spend with a companion, the more those details come to light, and the more the game's two halves — the deck and the relationships — start to feel like one connected system.